- Dagger Vs Shield Offhans 6.0 Archeage Dmg Difference 1
- Dagger Vs Shield Offhans 6.0 Archeage Dmg Difference And Answers
daggers should do more damage then swords.
it is even in the lore
in skyrim, Mehrunes Razor:
http://www.uesp.net/wiki/Skyrim:Mehrunes'_Razor
also ..
in morrowind, Fang_of_Haynekhtnamet
http://www.uesp.net/wiki/Morrowind:Fang_of_Haynekhtnamet
it is even in the lore
in skyrim, Mehrunes Razor:
http://www.uesp.net/wiki/Skyrim:Mehrunes'_Razor
also ..
in morrowind, Fang_of_Haynekhtnamet
http://www.uesp.net/wiki/Morrowind:Fang_of_Haynekhtnamet
Templar: Another OP class from 5.8 that nerfed to stupid level in 6.0 blood pact dmg got nerf half and only repeatable twice,still main dps skills got reduced cd,punishment repeatable twice,break power become a normal skill.so it's just from OP become somewhat normal now. This is also the 30,000 foot view of the situation, the problem with Archeage, is when it comes to gear there are always the exceptions to the gearing rules. For example, there are very old gloves that provide a bonus damage to Mana Stars. Feb 22, 2017 Lunagems. https://atworkcelestial282.weebly.com/how-to-convert-dmg-file-to-iso-in-linux.html. Os x 10.8 4 dmg. Lunagems are socketed gems that can applied to your gear.When attempting to socket a Lunagem, the first one is a guaranteed success but the following ones are totally random.
Dagger Vs Shield Offhans 6.0 Archeage Dmg Difference 1
Dagger Vs Shield Offhans 6.0 Archeage Dmg Difference And Answers
![Dagger vs shield offhans 6.0 archeage dmg difference 1 Dagger vs shield offhans 6.0 archeage dmg difference 1](/uploads/1/2/6/4/126491483/339285750.png)
If you want to use older games to say that the lore makes daggers stronger than lets go to Morrowind. 'Daggers' were short blades and swords where either Longswords or Broadswords. And looking here we can clearly see that swords actual damage is much higher in general but short blades have a higher floor to their damage and hits much faster. Now in ESO since they took away Weighted there is no cast speed difference for the same type of weapons so that is not one of the things they could add in, and damage is fixed and not a variable that changes with skill increase. So having Daggers Crit and Swords have higher base seems really fitting. I see no lore reason for daggers to do more base damage than swords.